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Training Survey Results

2026-06-24by Dev Team
#devs#game design

Training Survey Results

Hey Managers! A few days ago we asked how training actually feels right now, and 45 of you wrote back. Thank you. The responses were honest and useful, and we read every one.


What You Want Training to Feel Like

First we asked where you'd like the system to head. The answer was pretty one-sided: keep it low-touch.

Where players want training to go
Preferred direction for the system · 45 responses
Scheduled, with optional active play33%
Mostly scheduled20%
Idle (claim banked progress)18%
More hands-on / active18%
Other or not sure11%

About 7 in 10 of you want training to stay passive or mostly passive. The most popular choice was scheduled training with optional active play, so you can leave it alone when you're busy or dig into the details when you feel like it.

A lot of you also made a point of saying you don't want a game that pressures you to log in constantly. Nobody wants to set an alarm to train at 3am, and we agree with you there.


How Training Is Landing Right Now

We also asked you to rate the current system. Here is how that shook out.

How training is landing today
Average rating, 1 (disagree) to 5 (agree)
Open to trying new changes4.44
I understand the system4.27
I am enjoying training3.62
Choices feel meaningful3.53
Energy and injuries feel fair3.18

Two things stand out. You find training easy to understand (4.27 out of 5), and you're open to us changing it (4.44). That second number matters a lot to us, because it means we have room to try new things.

The middle of the pack is where the work is. Enjoyment, meaningful choices, and fairness all landed around 3.5. Training is doing its job, but it hasn't really won you over yet, and that's the part we want to improve.


The One Thing You Want Fixed: Energy and Injuries

If there was one clear message in the survey, this was it. Fairness around energy and injuries scored the lowest, and it showed up in the written feedback far more than any other topic. The main concerns:

  • Injuries can feel random, and they sometimes hit players who had plenty of energy.
  • It's hard to know your real odds. Several of you asked for a visible scale so you can plan ahead.
  • Waking up to a heavy morning debuff feels punishing.

This is now near the top of our list to fix. We want to make the odds clear and the decisions yours, instead of leaving you to guess.


Old System vs. New System

For the 19 of you who also played the 2025 version of training, we asked which one you preferred. The current system came out ahead. The old one was a little easier to grasp, but people didn't find it more fun or more fair. So the overall direction seems right. It's the details that need the work.


What's Next

Here's what we're taking from it:

  • Keep training low-touch, with optional depth for the people who want it.
  • Make energy and injuries fairer and clearer, and do it first.
  • Add depth by making the choices more interesting, without adding busywork.

You told us you're up for changes, so here's our next move. We're putting together a follow-up post with a few new training systems we want to try. We'll likely turn it into a vote so you can help pick which one (or ones) we build toward, so keep an eye out for that.

In the meantime, if you want to weigh in, come find us on Discord.

See you on the field, The Tiny Teams Baseball Team

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